Strange Statues are a unique boss-battle on the map Sturmklamm. On the final night of the map, the 4 statues on the map awaken and start to attack.
Some speculate they could be part of an ancient defense mechanism? Maybe there is a reason this castle remained abandoned for so long? No... they are just statues...
Category | Info |
---|---|
Name | Strange Statue |
Icon | |
Unit Type | Boss, Melee, Tower Vulnerable |
Preferred Target | Player |
Targets Player | When near |
Statistic | Value |
---|---|
Attacks per second | 2 |
Attack Range | 5.5 (Melee) |
Projectile Speed | 22.5 |
Base Damage | 22.5 |
Damage vs. King | x0.5 |
Damage vs. Castle Center | x0.5 |
Chase King Time | 0s |
Statistic | Value |
---|---|
Dig Cooldown | 3-12s |
Dig Range | 30 (flat) |
Dig Speed | TBD |
AoE Range | 5.25 |
AoE Damage | 18 |
Flat damage is neither melee, nor ranged. Meaning it can not be lowered by melee or ranged resistances.
The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).
Statistic | Value |
---|---|
Health Points | 10000 |
Movement Speed | 6 |