Strange Statues are a unique boss-battle on the map Sturmklamm. On the final night of the map, the 4 statues on the map awaken and start to attack.
Some speculate they could be part of an ancient defense mechanism? Maybe there is a reason this castle remained abandoned for so long? No... they are just statues...
| Category | Info |
|---|---|
| Name | Strange Statue |
| Icon |
|
| Unit Type | Boss, Melee, Tower Vulnerable |
| Preferred Target | Player |
| Targets Player | When near |
| Statistic | Value |
|---|---|
| Attacks per second | 2 |
| Attack Range | 5.5 (Melee) |
| Projectile Speed | 22.5 |
| Base Damage | 22.5 |
| Damage vs. King | x0.5 |
| Damage vs. Castle Center | x0.5 |
| Chase King Time | 0s |
| Statistic | Value |
|---|---|
| Dig Cooldown | 3-12s |
| Dig Range | 30 (flat) |
| Dig Speed | TBD |
| AoE Range | 5.25 |
| AoE Damage | 18 |
Flat damage is neither melee, nor ranged. Meaning it can not be lowered by melee or ranged resistances.
The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).
| Statistic | Value |
|---|---|
| Health Points | 10000 |
| Movement Speed | 6 |