The Bow & Dagger is the weapon you start with. It deals medium damage at long range.
Its active ability is a knife stab that deals high damage and has a short or long cooldown depending on how much health the attacked target has.
The cooldown is calculated based on the targets current health based on this formula: 6sec. x ((0.1 + HP_Percentage) x (1 - 0.1))
| Statistic | Value |
|---|---|
| Attacks per second | 1.05 |
| Attack Range | 30 (Ranged) |
| Attack Range vs Flying | 36 (Ranged) |
| Projectile Speed | 30 |
| Base Damage | 5 |
| Damage vs. Player Resistant | x0.5 |
| Damage vs. Siege | x0.5 |
| Damage vs. Flying | x2 |
| Damage vs. Ranged Resistant | x0.6 |
| Damage vs. Boss | x2 |
| Statistic | Value |
|---|---|
| Cooldown | 0.75 - 6s |
| Attack Range | 6 (Melee) |
| Preferred Target | Low Current Health |
| Base Damage | 10 |
| Damage vs. Player Resistant | x0.5 |
| Damage vs. Siege | x0.6 |
| Damage vs. Monsters | x0.75 |
| Damage vs. Boss | x3 |
The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).