Bow


General


The Bow & Dagger is the weapon you start with. It deals medium damage at long range.

Its active ability is a knife stab that deals high damage and has a short or long cooldown depending on how much health the attacked target has.

The cooldown is calculated based on the targets current health based on this formula: 6sec. x ((0.1 + HP_Percentage) x (1 - 0.1))


Details


Passive Attack

Statistic Value
Attacks per second 1.05
Attack Range 30 (Ranged)
Attack Range vs Flying 36 (Ranged)
Projectile Speed 30
Base Damage 5
Damage vs. Player Resistant x0.5
Damage vs. Siege x0.5
Damage vs. Flying x2
Damage vs. Ranged Resistant x0.6
Damage vs. Boss x2

Active Ability

Statistic Value
Cooldown 0.75 - 6s
Attack Range 6 (Melee)
Preferred Target Low Current Health
Base Damage 10
Damage vs. Player Resistant x0.5
Damage vs. Siege x0.6
Damage vs. Monsters x0.75
Damage vs. Boss x3

The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).