In Thronefall you level up by playing the game and earning points, which are calculated using the following equation:
[base score + (gold amount × 10)] × 1.2(mutator amount)
By surpassing certain scores you level up and get new perks, weapons, upgrades or even permanent upgrades.
Level | Reward | Description | Type | Icon |
---|---|---|---|---|
1 | Bow & Dagger |
PASSIVE: Fast ranged attack. Strong against most units but not very effective when attacking siege engines. ACTIVE: Stab a nearby enemy with your dagger and deal massive damage. The lower health of your victim as you attack, the lower the cooldown of the ability will be. |
Weapon | |
2 | Royal Mint |
Your castle center produces 1, 2 or 3 additional gold per day depending on its level, and you start the game with +1 gold. |
Perk | |
3 | Arcane Towers |
All of your towers have +33% range and their projectiles deal +33% more damage to enemies. |
Perk | |
4 | Light Spear |
PASSIVE: Rapid melee attack. Deals bonus damage against all fast moving enemy types and slows them down for a couple of seconds. Effective against fast moving enemies. ACTIVE: Heal yourself and significantly increase your attack speed for a brief moment. If you activate the ability while being below 30% of your max health the effect lasts longer. |
Weapon | |
5 | Heavy Armor | You have a massive +350% more health, but your horse is -20% slower at night. | Perk | |
6 | Flails | Flails can simultaneously attack all enemies in a circle around them. | Melee Unit | |
7 | Castle Fortification | Your castle center has +150% health. The interval between its attacks is reduced by -67% and its attack range is increased by +50%. | Perk | |
8 | Perk Slot | You can equip one additional Perk to use during a level (2 total). | Permanent Upgrade | |
9 | Ring of Resurrection | The first time you die each night, you are revived immediately and all of your dead units are revived with you. | Perk | |
10 | Hot Oil | While shooting regular arrows, this tower also pours boiling oil onto nearby enemies. Enemies hit by oil suffer great damage. | Upgrade Path: Tower | |
11 | Commander Mode | All of your units and buildings deal +45% more damage to enemies, but your own damage is -60% less effective. | Perk | |
12 | Magic Armor |
Enemies that deal damage to you take a part of that damage themselves. +150% HP for your character. |
Upgrade Path: Castle lvl 2 | |
13 | Architect's Council | The build options from the next castle center upgrade are already unlocked. This means you have more building options to choose from early in the game. | Perk | |
14 | Scarecrows | Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack. | Upgrade Path: Mill | |
15 | Sword |
PASSIVE: Slow melee attack. Deals splash damage. Strong against groups of enemies. ACTIVE: Big strike with a larger radius, dealing more damage. |
Weapon | |
16 | Warrior Mode | The weapon you equipped becomes more powerful every night all the way up to +160%, but all of your units and buildings deal -40% less damage right from the beginning. | Perk | |
17 | Wind Spirits | Wind spirits magically intercept a portion of enemy arrows in the range of the mill. The higher the level of this mill, the more arrows are blocked. | Upgrade Path: Mill | |
18 | Castle Blueprints | Walls and towers have +100% more health. | Perk | |
19 | Hunters | Hunters are fast and effective against monsters. They have decent self defence capabilities in melee combat, but are vulnerable against ranged untis. | Ranged Unit | |
20 | Gladiator School | Units are trained +75% faster, but every barracks and each of their upgrades cost +1 gold. | Perk | |
21 | War Horse | Your horse is +20% faster and riding over enemies deals 2.5 damage. This damage increases in correlation to all of your other in-game weapon upgrades like certain castle center upgrades. | Perk | |
22 | Falcon God | Enemies are +75% faster and chase you for -60% shorter when you attack them, but you get 20% more points and XP if you win. | Mutator | |
23 | Assassins Training |
-Your auto-attack cooldown is +100% longer. +You deal +250% more damage. |
Upgrade Path: Castle lvl 2 | |
24 | Perk Slot | You can equip one additional Perk to use during a level (3 total). | Permanent Upgrade | |
25 | Berserks | Berserks target siege units and other high health targets. They will not hesitate to sacrifice their lives for you. | Melee Unit | |
26 | Glass Cannon | You deal +100% more damage, but you have -80% health. | Perk | |
27 | Castle-Up | The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected). | Upgrade Path: Castle lvl 3 | |
28 | Lightning Staff |
PASSIVE: Shoots a lightning bolt at all enemies in range. Enemies in close proximity to each other can not all be hit at once. That means the more spread out your enemies are, the more enemies you can hit at once. ACTIVE: A powerful lightning errupts from your current position after a short delay and deals massive splash damage in a small radius. |
Weapon | |
29 | Big Harbours | Harbours have capacity for 2 additional fishing boats, have +100% more health, and spawn with one boat on the water. | Perk | |
30 | Fire Archers | Fire Archers deal splash damage around their target and cause bonus damage against siege engines. | Ranged Unit | |
31 | God of Destruction | Buildings only heal 25% of their health points every morning. Destroyed buildings take an additional day to get repaired, but you get 20% more points and XP if you win. | Mutator | |
32 | Elite Warriors | All of your units have +100% health, but their training speed at night is reduced by -60%. | Perk | |
33 | Archery Skills | All your archers have +60% more range and their movement speed is increased by +20%. | Perk | |
34 | Faster Research | Blacksmith upgrades start with 1 day of progress already complete, so all upgrades finish much faster. All blacksmith upgrades cost -1 gold. | Perk | |
35 | Support Tower | This tower no longer shoots at enemies. Instead it shoots healing orbs at you and your units. | Upgrade Path: Tower | |
36 | Fortified Houses | Houses have +250% more health and level 2 houses shoot arrows at enemies dealing 8 damage to enemies nearby every 1.66 seconds. | Perk | |
37 | Wasp God | In the first 3 nights, there will be +100% more enemies that spawn +25% faster, but you get +20% more points and XP if you win. | Mutator | |
38 | Pumpkin Fields | Fields give +1 additional gold per day and have +900% health, but they cost +2 more gold to build. | Perk | |
39 | Godly Curse |
If you lock onto a target, that target receives 50% more damage from all sources. +75% HP for your character. |
Upgrade Path: Castle lvl 3 | |
40 | Healing Spirits | All healing effects on you and your units are +65% more effective. | Perk | |
41 | Ice Magic | Slow effects on enemies last -200% longer and slowed enemies move -30% slower. | Perk | |
42 | Melee Resistancce | You, your units and all of your buildings start the game with +35% resistance against melee attacks. | Perk | |
43 | Power Tower | The tower you are closest to gets a significant attack speed boost of +233%. | Perk | |
44 | Ranged Resistance | You, your units and all of your buildings start the game with +35% resistance against ranged attacks. | Perk | |
45 | God of Death | Allied units are no longer revived at night and your own revive time is increased by +100%, but you get 20% more points and XP if you win. | Mutator | |
46 | Treasure Hunter | You get +50 gold on the morning before the last night. | Perk | |
47 | Indestructible Mines | Your gold mines are indestructible. | Perk | |
48 | Gods Lotion | You regenerate health +120% faster and the delay before the health regenerations kicks in is reduced by -50%. | Perk | |
49 | No Walls Pact | You can't build any walls, but you get +10% more points and XP if you win. | Mutator | |
50 | Melee Damage | You, your units and all of your buildings start the game with +25% melee damage. | Perk | |
51 | Firewing | A flying unit that deals splash damage to ground and airborne enemies. | Hero Unit | |
52 | Phoenix God | Enemy units regenerate 8% of their health every second, but you get +30% more points and XP if you win. | Mutator | |
53 | Anti-Air Telescope | Flying enemies spawn with -25% health and deal -25% damage. | Perk | |
54 | Health Potions | All of your units heal themselves by 4% each second. | Perk | |
55 | No Towers Pact | You can't build any towers, but you get +20% more points and XP if you win. | Mutator | |
56 | Ranged Damage | You, your units and all of your buildings start the game with +25% ranged damage. | Perk | |
57 | Stronger Heros | Your hero units from the hero's quarter have +40% more health and are +40% stronger. | Perk | |
58 | No Units Pact | You can't build any units, but you get +20% more points and XP if you win. | Mutator | |
59 | Lizzard Rider | Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack. | Hero Unit |